The number of caps rewarded will only change if the given event has degrees of success, such as Free Range or Powering Up X. But at least hit me up with The Usual, or a better chance at some oddball recipes. Settlers will be located in the foundation while you can find raiders in the crater. Also I don't count vanilla Shishkebabs, no matter how many times the game tries to tell me it's a legendary. And it’s so much better with more people, too! This section of IGN's Fallout 76 Wiki Guide contains the walkthrough for this quest. And if you've got particular resource needs, it can be worthwhile to set up the collectors and then go do other stuff (seriously, only go back to collect, harder to get griefed that way). Worst case, you get 1 max level legendary. 'Fallout 76' Update 21 kicks off the Fortifying ATLAS event, but the Colossal Problem quest is delayed. For my captures, I usually use GeForce Experience screenshots, but I might switch back to FRAPS because it seems to respond a bit quicker. The Messenger is often actually quite enjoyable. Of those 45, I want to pick an item reward they share in common, so let's take the 16 that dropped Purified Water. Stats required me to remember to take a second screenshot, and occasional XP boosts would require me to take a picture of the Effects screen in the Pip-Boy. As of publishing, I've got data on 69 different events (heh, nice), which does not count the multiple variations of Powering Up, A Real Blast, Dropped Connection, Countdown [Silo], and vault raid difficulty levels. People are not pleased on reddit. I call plan drops like this "unknown-only.". Of course, for things like mob drops and your stats at the time of the reward, the timing is less important. Also, there are no optional objectives for this quest. Hope you learned something, or at least saw an event you haven't tried before. I kept getting damn pipe gun plans because I was saving them to sell, then I learned them and haven't had a repeat since. can be completed entirely by picking pumpkins that are within 30 feet of the Pumpkin House, even more trivial if you have Green Thumb equipped. I will delve into possible correlations between stats and rewards, discuss the changing nature of events and quests, and put some rough numbers on drop chances. But sometimes you get The Usual, and I think it might have something to do with when you do your first set of calibrations as part of Mistaken Identity. Fallout 76. Love it. Free Range because the brahmin are adorable, the names are great when they aren't showing debug text, and holy crap guys sheepsquatch is actually real. You should jump into the game and start the new Brotherhood of Steel questline ASAP. So there's only one thing to do, and that's get to work assembling data on my own. These are really freakin' rare, folks. Uranium fever was the best farming spot until they nerfed legendary spawns...early game level 40 mole liners could drop level 50 gear...I ran it about twenty times pre-nerf, i'd just gotten to the right level, and it was epic. However, Events quest drain out your supplies especially if you play them early in the game. For instance, I have 89 executions of the repeatable side quest Forbidden Knowledge. In a new update coming this summer, the game is embracing the Live Service model wholeheartedly. And of those 16, most have similar stat lines. Obviously I'm not done with this quest, there's still plenty of data to gather and new content always means more SCIENCE to do. Even when they do show up, as a stealth character sometimes you can just let the super mutants kill them, because there's always more super mutants in Grafton. I don't do it often because its so out of the way that i just don't see it on the map, and also the voice creeps me out. So yeah, that's my 7-page thesis on quest/event rewards in Fallout 76. Complete all the side quests in Fallout 76 with this comprehensive guide! There's a moment where the item rewards are fading out and the XP/cap rewards are fading in, and it nets all the basic info I wanted. Looks like you can get some solid recipes from it too. Also, a character's first completion of this event seems to always reward the plan for Decontamination Arches. It's a Trap is great if you need to take out some frustrations on a scorchbeast that isn't flying around and never landing. Turns out, I'm not sure yet. Thrill of the Grill isn't gonna get a lot of love because it's complicated and in the Toxic Valley, but I enjoyed it a lot. Anyway, can I interest anyone in fifty white wolf fedoras. You'll usually get several of one aid item, some ammo, and a weapon/armor. Guided Meditation is one of my favorites for just getting tons and tons of XP from random mobs. Guard all five Corpse Flowers from waves of enemies until the timer runs out. The best-documented example of this is the Powering Up events, which will drop plans for the higher-tier generators. Thirst Things First is a quest in the Flatwoods area of Appalachia. Let's begin by breaking down my results by map region, before and after. Great for photo ops and for stories of friends defending you while you frantically play the mouth harp. The quests usually follow the pattern of "3 tokens, and a few of a single healing item". Several screenshots taken in quick succession can capture all of this data: An example pack of screenshots is maintained here. Basically free XP and grenades/fertilizer. Capturing the event rewards is simple, and my process has remained unchanged since the first round of data that I published. They now made fallout 1st required in their upcoming battle pass to earn exclusive rewards to bait people into paying for 1st. tl;dr - I researched quest/event rewards so that you don't have to, here's a giant-ass spreadsheet! I hate the stupid ellipses that eclipses the 6th reward when there's 7+ rewards, it messes with my data. The Fallout 76 Officer on Deck quest takes place mostly within The Whitespring Bunker, though you will eventually be sent back out to earn “Promotion Commendations.” My next characters to reach endgame content will test this theory, so stay tuned. The other term I'm going to use a lot here is "The Usual", which is when an event reliably drops Stimpaks, RadAway, and Purified Water every time. And yes, I can already hear you, "but we've got dataminers for that", and to that I say shut up. Here's the breakdown of where the quests and events took place. You can complete the quest before siding with any faction (actually, for the sake of ruputation, I would recommend finish all quests for both side before siding with any faction. Either way, the event rewards are of less interest than the legendary drops from the leaders. Never craft it, buy that stuff from vendors… Strangler Bloom is too rare and unpredictable. Wikis and other information sources that were once authoritative on the Fallout series have languished or at least failed to keep up with the first online installment. Again, not enough data here to confirm it, because my main apparently still has prime plans to learn, but I'm pretty confident in it (call it a p value of "it's probably fine"). Except when they don't… I've had two dailies fail to award any tokens at all, and both times it's been Dross Toss. But these are all either very worthwhile, or too fun to pass up on. 100 caps apiece if it's not in the Forest, it seems, and it's the only place I've seen the Disease Cure (Savage Divide) recipe drop. I've gotten the Super Stim recipe from Countdowns twice now, having played since b.e.t.a. Reward. Okay I find it cool, shut up. To be perfectly clear, these aren't bad events. Heavy Combat Armor Right Arm; Railway Spike; Rescue Miss Nanny. Ever since the changes to Belly of the Beast, not as necessary anymore. So yeah, that's my 7-page thesis on quest/event rewards in Fallout 76. Forbidden Knowledge is almost always worth the cost of fast traveling to Camp Venture. Reward. Does your Endurance affect drop rates of food and water? I know that they never award caps, they always award a plan, and that the plans don't seem to be biased towards things you don't already know. Fallout 76. This is any time a quest rewards a number of Stimpaks, RadAway, and Purified Water. Fallout 76 - Reputation Quantified created by Thaang [docs.google.com] One of the settler quest provided Chinese Stealth Suit. Natius. It also rewards some honey, and on average it rewards 5, which is half of what you had to turn in. Conveniently, the nearby RobCo Research Facility usually has some in it, so it's even Survival friendly! Here are the rates for the events I have the most data for (excluding Scorched Earth): Taken together, we can improve our estimate to a base drop rate of 15%, which is a nice increase from the last study. And the bigger picture with Fallout 76 is overall a lot friendlier than most people think. The trend breaks down at Luck of 5 and 11, with both showing a drop rate of >20%, though neither has more than 30 data points. Silly, ridiculous, great in large groups, fun. And come on, it's so relaxing to uh, express your pillars or something. budget exploit alongside tackling other small issues that impacted the overall experience. Tea Time takes such a long time, and the enemy waves are so unpredictable. I cannot yet say with much certainty whether Luck affects the rate of bonus legendaries, just because I have not personally trekked across Appalachia with a widely-varying Luck stat. For example, I have only ever seen Encryptid award a bonus Metal armor piece, despite the event's difficulty. Okay but really, because I wanted to do some science. Everyone was very polite about tagging them, too. The former seems likely, and then I just have terrible luck with SBQ drops. lol I completely agree that it is ridiculous, and I only intend to keep running with it. Encryptid gets its own section because of how odd it is. Beyond that, fantastic to see...it's interesting to see data one way or the other on the int thing, as every "official" source says int does NOT affect XP. Metal, Combat, Leather), but some have been observed to drop both Metal and Leather, so it could be based on appropriately-leveled drops for that area. Since they're all repeatable, it can be worth completing certain quests again and again until you manage to snag that coveted item you've always wanted. Keep on surviving folks, and to all my fellow Filthy Casuals, I salute you! Im endgame but havent been running it when I see it - maybe this post will get me off my ass and make it an A-list must-fastTravel event, Appreciate the good work the community does, making us casuals better players :). Protip: station 4 always gets swamped first. Also if you're one of the assholes who snipes me while I'm actively placing down a "Public Workshop" sign blueprint, you can go straight to hell. I was doing this to accumulate copies to give to new players, and then earlier this week I screwed up and accidentally learned it. This includes the list of all Side Quests, location, & quest givers! 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